Not much to demo here that I haven't already shown. I worked mostly on the backend this week. I fell short of my goal by a small margin. I was hoping to complete the basic player combat system this week, but it looks like it is going to get bumped to next week. That being said, I got a lot of the heavy lifting done for the user interface in the last week or so and soon I will be able to move on to more interesting game mechanics.
Here is a snapshot of the development cycle burndown chart. As you can see, I bit off a lot (maybe a little more than I could handle in just 7 days) but development looks pretty good. Only 1 card remaining out of 7 for the week.
This a shot of what is on the table for development this week. (8/9 tp 8/16). I've actually bitten even more off this week, but I am really psyched to get a few of these features done, so I am going to challenge myself.
ChangelogLinked statistical information to character.Added a functional stats screen for keeping track of pl…
So it's the end of sprint 4. Which means development on Acteaus has been going on for over a month now. I would like to take this time to go over the current state of development, what has been accomplished, and what is needed to get the game to a playable state.
When I originally scoped the effort level of making this game, I tried to keep myself fairly grounded. It was important to me to establish a minimum viable product. To this end, I have attempted in each release to complete features that build upon each other while allowing the overall game to be in a playable state at all times. That being said, there are obviously certain features that are key to actually releasing Acteaus in a state that players would actually find enjoyable. This is why from the very beginning, defining the minimum viable product was an important strategic task.
The minimum viable product is as follows:
As you can see, we are very close to reaching a playable state of the game. Multiplayer infrastructu…
Hi there! My name is Steven Gibson. I am a software developer with a passion for game design.
I've started this blog because I feel like I am finally at a point where my hobby can be developed into something more. What am I trying to accomplish exactly? Well for a more general answer, I am trying to push myself into the space of game development. It's always been a goal of mine to develop small-scale games, mostly as a hobby. More specifically, I am developing an online RPG that is reminiscent of some of the kinds of games I used to play as a teenager.
I am going to be as transparent as I can with development. I am keeping a Trello page active and linked which will detail what I am currently working on as well as what has already been completed. You can access it on the right hand side under "Acteaus development progress".
Thanks for reading and I hope to keep you updated as I progress.