End of Sprint 3: Acteaus 0.0.6
Time flies! Already the end of sprint 3!
Acteaus Development Trello
A lot of changes made during this development cycle. Let's get into it.
This time I focused mostly on player versus creature interactions. Once I was finished with the basic combat system I moved on to basic spells. I either plan on cycling back to merchant interactions next sprint or adding the rest of the items to the game.
Additionally, I began working on some lighting. It isn't great right now and there are some meshes that aren't currently lit correctly, but it's a start.
Changelog
- Creatures now respawn after a given amount of time after death.
- Three spells have been added to the game
- Fireball
- Transport
- Gas form
- Player health has been linked to the player statistics
- Enemies can now be killed and kill the player
- Fixed a bug where damage was being calculated at the beginning of the animation instead of at the end
- Fixed a bug where the player death animation was severely delayed
- Attacks no longer continue after death
- Player stopping distance when attacking has been adjusted
- Severeal creatures have been added to the game
- The rest of the map has been fleshed out and given content
Acteaus Development Trello
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